Abstract
In the past few years numerous P2P file-sharing and content distribution systems have been designed, implemented, and evaluated via simulations, real world measurements, and mathematical analysis. Yet, only few of them have stood the test of time and gained wide user acceptance. BitTorrent is the one that holds the lion's share among them and the reasons behind its success have been studied to a great extent with interesting results. Nevertheless, even though P2P content distribution remains one of the most active research areas, little progress has been made towards the study of the BitTorrent protocol (and its variations), in a fully controllable and realistic simulation environment. In this paper we describe and analyze a full-featured and extensible implementation of BitTorrent for the OMNeT++ simulation platform. Moreover, since we aim at realistic simulations, we present our enhancements on a popular conversion tool for practical Internet topologies, as well as our churn generator that is based on the analysis of real BitTorrent traces. Finally, we set forth the results from the evaluation of our prototype implementation regarding resource demands under different simulation scenarios.
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