Abstract

In this paper we describe a biologically constrained architecture for developmental learning of eye---head gaze control on an iCub robot. In contrast to other computational implementations, the developmental approach aims to acquire sensorimotor competence through growth processes modelled on data and theory from infant psychology. Constraints help shape learning in infancy by limiting the complexity of interactions between the body and environment, and we use this idea to produce efficient, effective learning in autonomous robots. Our architecture is based on current thinking surrounding the gaze mechanism, and experimentally derived models of stereotypical eye---head gaze contributions. It is built using our proven constraint-based field-mapping approach. We identify stages in the development of infant gaze control, and propose a framework of artificial constraints to shape learning on the robot in a similar manner. We demonstrate the impact these constraints have on learning, and the resulting ability of the robot to make controlled gaze shifts.

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