Abstract

With the drop in the price of Brain-Computer Interface (BCI) devices, which have been widely used in the medical sector, the development of serious BCI-based games has been accelerated. However, developers involved with the development of these games have found it difficult to acquire brain- and brain-wave-related knowledge. This paper defines templates that are necessary for developing BCI contents and proposes a method for developing BCI contents; the definition of the knowledge is based on templates. We present an example of a BCI-based game that has been developed using the proposed method. Since technical knowledge required for the development of serious games has been defined on the basis of templates, a developer can concentrate on the task of developing games.

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