Abstract

Recently, it has become social problem that lack of exercise cause the fall of physical strength and lifestyle-related disease. To solve those problems, various research has been conducted including the development of exercise game tools. But, those tools have various problems like indufficient feeling of achievement and limited movement caused by device restrictions. In this research, the first purpose is to construct a new exercise tool that has improved entertainment and portability. The second purpose was to test whether a 3D gaming environment could improve exercise performance compared to the identical game in a 2D environment. To measure game performance we used both a Nike+ in-shoe sensor which recorded foot accelerations at 120 Hz, and the actual on-screen reported score which was derived from the Nike+ data. A preliminary experiment and the sensuality evaluation using the SD method were carried out. As a result, it was suggested that there are some kind of causal association with the point of the game between visual factors.

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