Abstract
This chapter discusses technology-based training and interactive video. Interactive is a word that seems, in the mid-Eighties, to be gaining currency in the computer industry as a descriptive term particularly appropriate to user-friendly software, such as training material or graphics packages. In interactive video, a computer controls a video-disk player and the person in front of the screen controls them both. There are other ways of looking at it, and interactive video lends itself to no end of conceptual and even philosophical speculation, but the essence is the interplay between the two technologies (video and computing) and the living intelligence of the individual (or, more rarely, the group) in front of the screen. The vitality of the video and computer software reflects the logic, taste and personality of its producers, and designer. The beauty of interactive video is the tremendous range of images, ideas, and options it brings together under the control of those two potent media, the video disk and the computer diskette.
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