Abstract

In 1994, the National Arts Education Association created a research agenda to address major research issues in the field of visual arts education for the purpose of examining, negotiating, and modifying commonly held beliefs in the field of art education. Research by arts educators has done much to inform visual arts education theory and practice, but largely through studies by individuals with few collaborative efforts. In 1991, Neil Owen Houser proposed a collaborative processing model for arts education, which reflects the experiential or constructivist nature of instruction. In this paper, we present our reflections on our shared work where we explored the benefits of interdisciplinary collaboration, the role of play in the process of problem solving, and how experiential learning strategies and techniques could be applied to the teaching of various subjects through visually-mediated arts projects.

Highlights

  • In 1994, the National Arts Education Association created a research agenda to address major research issues in the field of visual arts education for the purpose of examining, negotiating, and modifying commonly held beliefs in the field of art education

  • We are a faculty of education, a group of creators who teach teachers how to teach

  • How do we work together, given our diverse fields? We do not – until four years ago, that is, when three of us embarked upon collaboration

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Summary

Institutional Context

We are a faculty of education, a group of creators who teach teachers how to teach. We do not – until four years ago, that is, when three of us embarked upon collaboration. We view teaching and learning as an act of “excited discovery.”. Many of the students we observed in the field were still locked into a lecture approach. We wanted to spark innovative teachers instilling a love of discovery in their students. As teacher-educators in Visual Arts, English, Science, and Mathematics, we have met, planned, and recycled over the past four years a new teaching approach for our student teachers. Four collaboration projects were invented over the past four years: “The Stick Project,” “The Suitcase Project,” “The Car-Science Project,” and “The Tetrahedron Project.”

Goals of the Projects
The Stick Project
The Suitcase Project
The Tetrahedron Project
Some Final Thoughts
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