Abstract

Editing 6DoF videos using standard video editing tools is challenging, especially for non-expert users. There is a large gap between the 2D interface used for traditional video editing and the immersive VR environment used for replay. In this paper, we present 6DIVE, a 6 degrees-of-freedom (DoF) immersive video editor. 6DIVE allows users to edit these 6DoF videos directly in an immersive VR environment. In this work, we explored options for a timeline representation as well as UI placement suitable for immersive video editing. We used our prototypical implementation of an immersive video editor to conduct a user study to analyze the feasibility and usability of immersive 6DoF editing. We compared 6DIVE to a desktop-based implementation of a VR video editor. Our initial results suggest that 6DIVE allows even non-expert users to perform basic editing operations on videos in VR. While we did not find any statistically significant differences for the workload between the VR and the desktop interface, we found a statistically significant difference in user preference, with a preference for the VR interface. We also found higher ratings for the user experience metrics in VR captured by the user experience questionnaire.

Highlights

  • VR head-mounted displays (VR HMDs) have seen major developments in recent years

  • We focus on 6DoF video editing in an immersive VR environment

  • While there are a small number of previous works that focus on video editing and compositing in AR (e.g., Langlotz et al, 2012), we focus on VR video content and video editing

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Summary

Introduction

VR HMDs such as the Oculus Quest integrate tracking, controllers, and computation in a consumer-priced package1 Because of these recent developments in accessibility and in price, they can be increasingly found in normal households. While there is an increasing number of stateof-the-art approaches for directly capturing immersive videos or recovering depth data, there is only a little work focusing on editing such material. Such video material is often edited using tools designed for traditional 2D videos or a combination of several traditional tools. There is neither support for direct editing or even immersive editing of 6DoF videos nor research that investigates immersive editing for 6DoF or other volumetric videos

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