Abstract

We measured reading speed and oculomotor metrics in a novel saccadic rapid‐serial‐visual‐presentation task to understand how persistence affects common activities in head‐mounted displays. Surprisingly, we did not observe any effects of persistence on reading performance or oculomotor metrics. We discuss the implications for current and future VR and AR displays.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.