Abstract

In the past few years, mobile data traffic has seen exponential growth due to the emergence of smart applications. Although throughput enhancement techniques such as macro- and femtocells reduce cell size, they are relatively expensive to implement. Mobile device-to-device (D2D) communication has emerged as a solution to support the growing popularity of multimedia content for local service in next-generation 5G cellular networks. Content sharing is the prominent feature, which helps D2D communication in reducing offload traffic on the network, improving the energy efficiency of the device, and reducing backhaul connectivity costs. In traditional mapping approaches such as one to one or one to many, a massive amount of traffic is distributed among the devices resulting in high-energy consumption. In this paper, we propose a novel energy-efficient content sharing scheme called Energy-Efficient Collaboration-based Content (EECC) sharing strategy in D2D communication that shares content equally across devices based on their capacities and battery life under mobility. The proposed work includes cluster formation, cluster head selection, and helper node selection. In addition, we relied on a cooperative caching policy to ensure that content is distributed efficiently. The simulation results indicate a 12.05% reduction in energy compared to the state-of-the-art technique with a 2-gigabyte video file. To evaluate scalability, we increased the file size from 3 to 4 gigabytes, yet the performance in terms of energy consumption remained the same.

Highlights

  • During the past few years, mobile data traffic has experienced explosive growth due to the increasing demand for smartphone devices and multimedia applications. is rapid increase in data traffic results in demand for bandwidth [1]

  • Conventional D2D communication [4, 5] works on the two-tier model and depends on cellular architecture for fetching resources. e devices are at one hop distance, so fewer resources are used, and battery life is improved, but this communication leads to the issue of interference that makes this architecture inefficient

  • Using the Reference Point Group (UPG) mobility model, the devices are divided into different clusters. e number of video requests generated is 10,000, and the number of identical requests is 2,598. e video is divided into chunks, each of 4000 bytes in size. e video sizes are in the range of 30 megabytes to 4 gigabytes

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Summary

Introduction

During the past few years, mobile data traffic has experienced explosive growth due to the increasing demand for smartphone devices and multimedia applications. is rapid increase in data traffic results in demand for bandwidth [1]. Is rapid increase in data traffic results in demand for bandwidth [1] To overcome this issue, different traditional solutions like decreasing cell size by using femto- and picocells were proposed for improving throughput, but still the problem remains unsolved due to their high deployment cost [2, 3]. Device-to-device (D2D) communication is viewed as the best solution because of features such as cellular traffic offloading, high throughput, high-energy efficiency, and resilience to infrastructure failure. It is described as a mode of communication in which mobile nodes communicate using their own communication channels without the involvement of a central entity like a base station. Huge demand for videos can create extensive traffic load and congestion on the devices and at backhaul affecting the battery life of devices

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