Abstract

One of the many challenges in developing head‐mounted displays (HMD) for is to create natural viewing experiences invulnerable to visual fatigue. Head‐mounted light field displays render a true 3D scene by sampling either the projections of the 3D scene at different depths or the directions of the light rays apparently emitted by the 3D scene and viewed from different eye positions. They are potentially capable of rendering correct or nearly correct focus cues and addressing the very well‐known vergence‐accommodation mismatch problem in conventional virtual and augmented reality displays.

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