Abstract
Fast and accurate 2D/3D registration plays an important role in many applications, ranging from scientific and engineering domains all the way to medical care. Today’s predominant methods are based on computationally expensive approaches, such as virtual forward or back projections, that limit the real-time applicability of the routines. Here, we present a novel concept that makes use of Grangeat’s relation to intertwine information from the 3D volume and the 2D projection space in a way that allows pre-computation of all time-intensive steps. The main effort within actual registration tasks is reduced to simple resampling of the pre-calculated values, which can be executed rapidly on modern GPU hardware. We analyze the applicability of the proposed method on simulated data under various conditions and evaluate the findings on real data from a C-arm CT scanner. Our results show high registration quality in both simulated as well as real data scenarios and demonstrate a reduction in computation time for the crucial computation step by a factor of six to eight when compared to state-of-the-art routines. With minor trade-offs in accuracy, this speed-up can even be increased up to a factor of 100 in particular settings. To our knowledge, this is the first application of Grangeat’s relation to the topic of 2D/3D registration. Due to its high computational efficiency and broad range of potential applications, we believe it constitutes a highly relevant approach for various problems dealing with cone beam transmission images.
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