Abstract

Abstract Aim To gather the opinions of orthopaedic trainees on the use of virtual reality (VR) simulators in their training. Method Twelve entry level orthopaedic trainees trialled a tibial nailing surgery on a VR simulator. Each participant completed a pre- and post-intervention questionnaire containing twelve 10-point Likert scale questions assessing their opinions on VR simulator use in their training. Paired data sets were analysed using the Wilcoxon signed-rank test. Results Only 25% of participants had previously experienced a VR simulator, yet participants felt strongly that VR simulators had a place in orthopaedic training (M = 8.750 ± 1.288) and that if they had access, they would use a VR simulator to practice surgical skills (M = 9.000 ± 1.044). After trying the VR simulator, participants felt more strongly that VR simulators should be a mandatory part of orthopaedic training (M = 6.750 ± 1.658 to M = 7.500 ± 1.567, P = 0.048); VR simulators are an engaging learning tool (M = 8.583 ± 1.379 to M = 9.417 ± 0.793, P = 0.029); access to a VR simulator would improve their training (M = 8.250 ± 1.545 to M = 9.250 ± 0.866, P = 0.036) and VR simulators will form the basis of orthopaedic training in the future (M = 5.250 ± 2.734 to M = 6.667 ± 2.498, P = 0.032). Conclusions Orthopaedic trainees want VR simulators in their training and will use them if given access. A positive reception from trainees is vital in order to effectively implement VR simulators into orthopaedic training.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call