Abstract
BackgroundThis paper investigates the use of a light stage to capture high‐resolution, 3D facial surface textures and proposes novel methods to use the data for skin condition assessment.Materials and MethodsWe introduce new methods for analysing 3D surface texture using high‐resolution normal fields and apply these to the detection and assessment of skin conditions in human faces, specifically wrinkles, pores and acne. The use of high‐resolution normal maps as input to our texture measures enables us to investigate the 3D nature of texture, while retaining aspects of some well‐known 2D texture measures. The main contributions are as follows: the introduction of three novel methods for extracting texture descriptors from high‐resolution surface orientation fields; a comparative study of 2D and 3D skin texture analysis techniques; and an extensive data set of high‐resolution 3D facial scans presenting various skin conditions, with human ratings as “ground truth.”ResultsOur results demonstrate an improvement on state‐of‐the‐art methods for the analysis of pores and comparable results to the state of the art for wrinkles and acne using a considerably more compact model.ConclusionsThe use of high‐resolution normal maps, captured by a light stage, and the methods described, represent an important new set of tools in the analysis of skin texture.
Highlights
Computer‐aided skin condition assessment has been mostly ad‐ dressed using two‐dimensional texture analysis techniques on skin images or coarse geometrical features extracted from the skin's three‐dimensional macro‐structures
Background: This paper investigates the use of a light stage to capture high‐resolu‐ tion, 3D facial surface textures and proposes novel methods to use the data for skin condition assessment
We summarise here the classification results yielded with the 3D texture descriptors proposed in this paper
Summary
Computer‐aided skin condition assessment has been mostly ad‐ dressed using two‐dimensional texture analysis techniques on skin images or coarse geometrical features extracted from the skin's three‐dimensional macro‐structures. Advances in three‐dimensional surface imaging have re‐ cently opened up the possibility of capturing the fine geometrical structures of human skin, along with its reflectance properties. These can be recovered with unprecedented quality and reso‐ lution (down to the level of individual pores). The main contributions are as follows: the introduction of three novel methods for extracting texture descriptors from high‐resolution surface orientation fields; a comparative study of 2D and 3D skin texture analysis techniques; and an ex‐ tensive data set of high‐resolution 3D facial scans presenting various skin conditions, with human ratings as “ground truth.”. Conclusions: The use of high‐resolution normal maps, captured by a light stage, and the methods described, represent an important new set of tools in the analysis of skin texture
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