Abstract

Although mesh mapped with texture is observed by viewers, skeleton is often used as a compact and simplified form to represent a complex 3D object for backend processing, e.g. animation, similarity match from database, shape comparison and perceptual evaluation [ZY96][CGC*02][HK00], because the original object is too computationally expensive to analyze given time constraints and limited resources. Many skeletonization algorithms have been discussed in the literature including the medial axis and thinning approaches [BO04][PSB01]. However, these algorithms may not generate a stable skeleton. These techniques either focus on a volume, e.g. medical DICOM data, or mesh data. Our skeletonization method using voxels is stable and can be used for both mesh and volume data. Figure 1 shows (a) the original 3D horse model, (b) model covered with voxels on the surface after three iterations, and (c) the tightly bound voxels after running six iterations of our algorithm, giving a good approximation of the horse.

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