Abstract
We demonstrate archival 3D digitization of glossy, translucent and highly detailed glass sculptures, namely the glass models of marine invertebrates made by Rudolf and Leopold Blaschka in the late 19th century. Achieving satisfactory results required optimizing well-known techniques of light and polarization control and photogrammetric processing. Significantly, we in addition merged photogrammetry and X-ray computed tomography-generated meshes to digitize detailed sculptures made of multiple materials including glass. These techniques should enable the 3D-digitization of objects heretofore considered challenging for 3D scanning.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Digital Applications in Archaeology and Cultural Heritage
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.