Abstract
We present a straightforward approach for reconstructing 3D celadon models from a single 2D image. The celadon is a historical example of the surface of revolution. Our approach uses a surface of revolution technique to generate the basic shape of the celadon and then applies texture mapping to create a realistic appearance. The process involves detecting the contour and corners of the celadon image, determining an axis of revolution, generating a profile curve, and finally constructing a 3D celadon model. Additionally, we create models as triangular meshes at multiple resolutions, employing a B-spline curve as the profile curve. It enhances the adaptability of the models for various purposes. We render various scenes using a path tracer to assess the suitability of the generated 3D celadon models and generate a VR celadon museum with the models. Overall, our approach offers a simple and efficient solution for reconstructing a 3D celadon model, generating VR content, and demonstrating extensive applicability across numerous disciplines.
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