Abstract
3D printing technology is a popular new technology that combines information technology with mechanical engineering and material science, and is being widely used in various fields. From the computer point of view, the basic technology of 3D printing is to slice and scan each part of the 3D model. The slicing algorithm used directly affects the speed of slicing and the effect of post-printing, and the result of slicing needs to be optimized. This paper analyzes the slicing algorithm and partition scanning strategy related technologies of 3D printing models and solves the practical problems of models in the 3D printing process. This paper first studies the slicing algorithm in the 3D printing process, then obtains and intercepts the cross-sectional contour, and finally performs mosaic and partition scanning on the sliced polygon, and uses experiments to verify the effectiveness of the research. The experimental results show that compared with other 3D printing methods, the printing method in this paper reduces the slicing time by 23.61%, and the fitting error range and the fluctuation range of the residual height of the fusion volume are smaller.
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