Abstract

The most important cultural property that the nations possess is their historical accumulation, and bringing these to light, taking measures to preserve them or at least maintain the continuity of transferring them to next generations by means of recent technic and technology, ought to be the business of present generations. Although, nowadays, intensive documentation and archiving studies are done by means of classical techniques, besides studies towards preserving historical objects, modelling one-to-one or scaled modelling were not possible until recently. Computing devices and the on-going reflection of this, which is acknowledged as digital technology, is widely used in many areas and makes it possible to document and archive historical works. Even virtual forms in quantitative environments can be transferred to next generations in a scaled and one-to-one modelled way. Within this scope, every single artefact categorization belonging to any era or civilization present in our country can be considered in separate study areas. Furthermore, any work or likewise can be evaluated in separate categories. Also, it is possible to construct travelable virtual 3D museums that make it possible to visit these artefacts. Under the auspices of these technologies, it is quite possible to construct single virtual indoor museums or also, at the final stage, a 3D travelable open-air museum, a platform or more precisely, to establish a data system that spreads all over the country on a broad spectrum. With a long-termed, significant and extensive study and a substantial organization, such a data system can be established, which also serves as a serious infrastructure for alternative tourism possibilities. Located beside a stepped altar and right above the Kizildag IV inscription, the offering pot is destructed and rolled away a few meters to the south slope of the mould. Every time visiting these artefacts with our undergraduate students, unfortunately, we observe more demolishment. This case study aims to construct the extensive data system mentioned above, and in the context of historical artefacts it aims-which is the lowest stage of such a study gathering information about the Kizildag findings using the previously mentioned technologies. This paper will explain how the geometry and texture of historical objects can be automatically constructed, modelled and visualized from digital image processing software. In this context, the second research has been conducted, aimed to obtain the visuals of the Hittite hieroglyph inscriptions located in Kizildag by using digital photogrammetry technique. After obtaining the visuals, they will be evaluated in a photogrammetric software which endues the finally constructed 3D virtual product with its original texture. In this way, the current destructed artefacts mentioned above can be handed down to the next generations in form of scaled, virtual models. We consider this to be of particular importance.

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