Abstract

Except for critical basic implementations seen in historical records, the sheer quantity of similar frameworks, platforms, and apps available may be deceptive. Striking a balance between 3D certified displays and incorporated complicated features continues to be difficult. Geometrically precise point clouds and meshes are the result of cutting-edge methodology (computer vision, reverse engineering, and digital photogrammetry), cutting-edge technology (LiDAR, laser scanners, and unmanned aerial vehicles), and random research approaches. They are a by-product of the procedure. As the precision, size, and complexity of these things rise, the capabilities of present technology to manage them deteriorate. In this paper we propose a method for Development of a low-cost 3d visualization platform, capable of interactively perform tasks. Moreover, we seek to verify the methodological aspect of implementing steps and simplified algorithms in a virtual reality.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call