Abstract
Pathway analysis provided by current 3D maps in mobile devices that are intended for an interactive navigation aid, is simulated for what-if experiments against task and functional analysis, based on the problems faced from both technical and user-practices views. The aim of a navigation aid, in general, is to provide an optimal route from the current position to the destination. Unfortunately, the problem of most mobile device’s GPS signal accuracy and the display of pathways on 3D maps in the small screen of mobile devices affects the pathway architectural design from generating accurate initial positions to destinations. This paper presents both conceptual and experimental analysis of pathway determination designed for 3D maps in mobile devices for an interactive navigation aid, which is going to be added to an existing individual cognitive map. The analytical outcomes are aimed at providing how environmental conditions come to be detected and how problems are resolved in helping people to navigate in unfamiliar locations by having positions and paths corrected to a reasonable degree of accuracy in order to overcome the problems of generating in-accurate locations and the weaknesses of conventional 2D maps, which requires users to interpret its various symbols and legends. Bent functions and fuzzy logic type 2 are used for simulating signal deviations from the precise values and Voronoi diagram/Delaunay triangulation are used for establishing experimental paths and locations. Finally, this technique will contribute to a well-defined positioning and pathway establishment of 3D maps in mobile devices for navigation aid.
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More From: International Journal of Mobile Computing and Multimedia Communications
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