Abstract

Human beings have started using maps since prehistoric times. The first men has made maps to the cave walls but nowadays the maps are being used with virtual/augmented reality (VR/AR) applications. With the use of 3D VR/AR applications, traditional map education can be given to the youth explicitly. With this technology, students can learn the maps enthusiastically and develop their spatial abilities. In this study, a 3D model of the Harran University Osmanbey Campus was created and prepared for the use of VR/AR applications. This model was then transferred to the Unity Game Engine Software for augmented reality applications that students can see on tablets and smartphones. The resulting application was presented in a science festival where students experienced these technologies. It has been observed that students approached more enthusiastically to these technologies as a learning material because of the interactive nature of these technologies.

Full Text
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