Abstract

This paper looks at aspects of archaeological three-dimensional reconstruction modelling from two perspectives: (1) issues and solutions relating to the modelling process, emphasising a flexible approach developed using standardised components located and structured using basic parameters, and (2) a discussion of a case study involving the reconstruction of a medieval timber castle, incorporating a detailed topographic survey with reconstructed structural elements derived from interpreted excavation evidence. This experimental presentation attempts to combine a traditional linear paper cast in a hypertext framework, with a more dynamic document that responds to the reader's chosen pathway through it. This paper– or more correctly, these two papers – have been developed using a number of simple JavaScript functions. The success or otherwise of this approach to hypermedia presentation will remain to be seen.

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