Abstract
In this paper, a method for 3D human model and skeleton reconstruction from multi-image was proposed. Firstly, the silhouettes of different views in the image space were projected back to a 3D plane and we could calculate the intersectional silhouettes from all those back-projections, then the corresponding points between two neighboring parallel planes were matched, so the mesh of 3D human model were reconstructed. Finally, the feature points on each image were matched with the joints in the generic skeleton model, then we got the rays starting from the camera's position and through the feature points in the image space. The problem of the joint reconstruction could be solved by finding a point whose sum of distance to the rays was the minimum. The experimental results show that this method is accurate and easy to implement.
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