Abstract

Holography is a photographic method that records the light dispersed from a body and then produces a realistic image identified as three-dimensional Holograms. The hologram reflects and transmits using a point source of incandescent light or two-channel transmission hologram. In the world of education, 3D holograms can be integrated into mixed reality classrooms to ease the teaching and learning process. The significance of this application is to enable the 21st Century learners to experience the realistic content via 3D Holograms, thereby improving their learning curves. This paper highlights the fundamental concepts of hologram and discusses the diversified implementations of hologram as a mixed reality simulator in the futuristic classrooms. Recent technological advancements in the field of education and evidence from successful implementation of the mixed reality approach in educational research has also been debated. However, the application of Holograms in education is still confined within boundaries.

Highlights

  • In the 21st century learning, classroom demonstration is still one of the effective ways to capture the attention of the students in the teaching and learning process

  • The recent advancement in technology have caused the growth of the usage of holograms especially in classrooms [6, 8]

  • Research has shown that the usage of holograms in classrooms is a futuristic way to improve the learning and teaching experience of students and teachers respectively

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Summary

Introduction

In the 21st century learning, classroom demonstration is still one of the effective ways to capture the attention of the students in the teaching and learning process. The researchers found that implementation of the 3D Hologram of the floating heart enhanced the on-site teaching and learning experience of the instructors as well as the learners [1]. Holography can record all the information about an object in the form of an image. The music produced is encoded and recorded using suitable devices so that it can be played at a future time without the presence of the original instrument [7]. By exploring this image, the user can get all the object’s information from it as elaborated in [7,8,9].

Classification of Holograms
Light Modulation
Information encoding
Connectivity Issue
High Implementation Cost
Conclusion
Full Text
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