Abstract

<span style="color: #000000;"><span style="font-family: Times New Roman,serif;"><span style="font-size: x-small;">Recent evolutions of social networks, virtual environments, Web technologies and 3D virtual worlds motivate the adoption of new technologies in education, opening successive innovative possibilities. These technologies (or tools) can be employed in distance education scenarios, or can also enhance traditional learning-teaching (blended or hybrid learning scenario). It is known and a wide advocated issue that laboratory practice is essential to technical education, foremost in engineering. In order to develop a feasible implementation to this research area, a prototype was developed, called 3DAutoSysLab, in which a metaverse is used as social collaborative interface, experiments (real or simulated) are linked to virtual objects, learning objects are displayed as interactive medias, and guiding/feedback are supported via an autonomous tutoring system based on user's interaction data mining. This prototype is under test, but preliminary applied results indicate great acceptance and increase of motivation of students.</span></span></span>

Highlights

  • The known advances in technology in many fields have broadened the possibilities of teaching and learning techniques and/or methodologies

  • For itself virtual learning environments (VLEs) offer the display and organization of didactic materials, the experimentation or laboratory practice is the key to shorten the gap between theory and the real world practice

  • In [28] a virtual campus is created with several didactic materials, simulations and an immersive interface to remote laboratories in the social 3D World hosted by Second Life

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Summary

INTRODUCTION

The known advances in technology in many fields have broadened the possibilities of teaching and learning techniques and/or methodologies Most prominent of this methodologies is blended or hybrid learning with help of virtual learning environments. There is a trend among Higher Education Institutes to offer remote experiments as alternative to traditional laboratories where industrial or didactic equipments are expensive to maintain and restricted for security issues. This alternative is called the “Second Best of Being There” (SBBT) [1] and is an economic solution to expensive traditional (Hand-on) laboratories [2]. This work is organized as follows: Section 2 gives a background approach to virtual environments for learningteaching purposes, Section 3 presents the state of the art on related works, Section 4 describes the development of the prototype, in Section 5 conclusions are drawn, and Section 6 some future works are appointed

VIRTUAL ENVIRONMENTS FOR LEARNING-TEACHING
Mixed Reality
Social Environments
Immersive Environments
RELATED WORKS
PROTOTYPE DEVELOPMENT
Prototype Framework
Experiment Interface in 3D AutoSysLab Metaverse
Virtual Bottling System Experiment
Mixed Reality Scenarios
Bottling System Interchangeable Components
Collaboration during Immersive Learning
Autonomous in-World Tutoring
CONCLUSIONS
FUTURE WORKS
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