Abstract

Recently, media art is transforming from analogue to `digital`, and from 2D to `3D`. In particular, the range of utilizing 3D Media Art is getting wider through merging with other genres of contents in the digital environments, such as Media facade, Hologram, Virtual reality, App application, and etc. Therefore, by referring to the 3D award-winning works of Pirx Ars Electronica, which are regarded as the most outstanding works of media art of today, factors that affect sensation of visual immersion have been analyzed, through which strategies for maximizing viewers` interests in media arts and heightening their emotions while viewing have been determined. Based on the findings of the study, it has been shown that such works of media arts that involve development of concepts with `creativity` and `variability` from the perspective of visual concept, such as 3D modeling and mapping, with `consistency` through out all concepts, as well as the works with stronger `restriction` of concept within its animation and postproduction, attracted more interests from the viewer. From the point of view with visual four steps in composition, positioning the change in quality of 3D `shape` and `material` following the four-step rule, and gradual increase of change in quantity within the `number` and `size`, in addition to increased degree of systematization within the change in editing, such as the `scene change`, resulted in more heightened emotions from the viewer. Thus, in order to maximize sensation of visual immersion, strategies for `developing 3D visual concepts` while `synchronizing` them, as well as `strengthening the four steps within 3D visual composition` while `systematizing` them should be emphasized.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call