Abstract

Purpose The cognitive and computational neuroscience developed new neuro-rehabilitative tools able to treat subjects suffering from the early symptoms, in order to give priority to a home environment. In this way the curative treatment does not burden on the hospital and the patient’s psychological disorientation. Recent studies have shown the efficacy of using video games to improve cognitive processes caused by aging physiological effect and neurodegenerative disease avoiding drug treatment. Methods The PERSON project proposed rehabilitative tools such as serious game connected to EEG interface (electroencephalography paradigm through Brain Computer Interface) and haptic devices. This project regards a strategic synergy between research and public health, to implement a technology based on Virtual Reality and software solutions for personalized medicine basing on the cloud infrastructure of the ReCaS data center ( https://www.recas-bari.it/index.php/en/ ). Results Within the PERSON project we have developed a completely open source and innovative system to interface the game device with computational resources. We exploited the container technology to implement a genetic algorithm to study neural responses through EEG activity. Conclusions We provided a Software as a Service (SaaS) tool for therapeutic purposes in patients with mild cognitive impairment. This represents a method to improve the quality of life of patients by using complex and not invasive technology, freely and safely.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.