Abstract

Due to the development of computer technologies, the application of 3D animation in movies, computer animation and online games has made the visual market become competitive. The composition of live footage and 3D animation, which combines background realism and virtual 3D imagination, naturally has become a popular trend in making digital visual artworks. However, the technical and budget issues have limited related works to high-expense commercial production, and quality work from individual animator is rare. This study uses award-winning animation ”Woodman Ⅲ-Hot Fighting” as the example to discuss and analyze how to apply match-moving techniques in producing high-resolution animation work which combines live footage and 3D computer animation. In addition to examining the criteria of high-resolution animation pipeline, it focuses on addressing the noted problem in motion control of fighting. Unique Kung-fu fighting-Loopkicks and Disney's animation principles are both referred in the designing of characters' body motion. Moreover, ”motion preview” is utilized in this animation to create vivid fluent movements of characters. Through this animation work and its creating process analysis, we hope it generates a new trend of match-moving animation production for individual animator.

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