Abstract

This article describes the concept, design, implementation, and preliminary classroom experience of a computer-based, three-dimensional simulator for moments of inertia of uniform solid bodies. Rotation angles about each of three Cartesian axes are user-adjustable. The moment of inertia tensor is updated in real time with any axis rotation. Simultaneously, a square-matrix bar graph shows the relative rates of change of each tensor element. © 2000 John Wiley & Sons, Inc. Comput Appl Eng Educ 7: 221–226, 1999

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.