Abstract
In this paper, a virtual flying creature is modeled and its flight is simulated in a virtual environment. The virtual flying creature consists of a head, a body, a tail and two wings. It mainly flaps its wings for flying, and additionally tilts its wings for changing angles of elevation. The former motion is called flapping and the latter is called feathering. The virtual environment is made up of a physical engine library, which processes the motion and collision of rigid bodies, and a drag force expressing the force from fluid. Numerical experiments show the followings; (1) A virtual flying creature can fly by the flapping, and (2) The feathering changes the way to fly.
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More From: The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)
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