Abstract

In this paper, a virtual flying creature is modeled and its flight is simulated in a virtual environment. The virtual flying creature consists of a head, a body, a tail and two wings. It mainly flaps its wings for flying, and additionally tilts its wings for changing angles of elevation. The former motion is called flapping and the latter is called feathering. The virtual environment is made up of a physical engine library, which processes the motion and collision of rigid bodies, and a drag force expressing the force from fluid. Numerical experiments show the followings; (1) A virtual flying creature can fly by the flapping, and (2) The feathering changes the way to fly.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.