Abstract

With the popularity of the video game media amongst the young adults, providing a digital game-based learning of the English language could increase the level of knowledge of the English language amongst young adults and university students. Perception of English as a difficult subject to learn, lack of motivation amongst students and inadequate or insufficient exposure to the language are several problems in English learning. It is important to solve this problem because the high proficiency of the English language is very important for knowledge acquisition, especially in the higher education system. The proposed solution is a digital game-based learning (DGBL) classic 2D side-scrolling video game with original artwork and music to ensure originality. This game will feature language teaching of the higher education level of the English language and consists of two types of English module, text and sound. In this paper, we do some literature reviews and present findings from preliminary analysis on English proficiency problem and students’ readiness for DGBL. The design and development of the game will be presented with some snapshots of the game prototype. Finally, user acceptance testing for the game prototype will be discussed. All the functional requirements and test cases are tested and fulfil the requirements.

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