Abstract
In a weekend of pedagogical fury, members of the Simulations and Role Play II track queried their peers to refine their ideas, presented data on the effectiveness of simulations as pedagogical tools, and shared methods of using simulations in the classroom. Paper presentations and discussions examined simulations from a variety of paradigmatic perspectives, including the use of simulations as summative assessment instruments, the role of competition in generating targeted learning outcomes, and the difficulty in balancing pedagogical objectives with design constraints.
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