Abstract

The process of capturing, analyzing and predicting sound fields is finding novel areas of applications in AR/VR. One of the key processes in such applications is to estimate the sound field at locations that differ from the actual measurement points—i.e., the sound field reconstruction. However, it's a difficult spatial audio processing problem. Though theoretical solutions exist to reconstruct sound fields, they are practically infeasible due to hardware and computational requirements. This paper discusses the implementation of a system for large area sound field recording and reconstruction and proposes an improved sound field reconstruction algorithm. The proposed algorithm introduces a practical improvement in order to overcome implementation issues. In addition, we present a preliminary real-world results on an innovative but highly challenging application.

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