Abstract

This paper proposes a construction method of dense ray space using depth components. Light Field Rendering is the technology that can compose a free viewpoint image. However, there is a weak point in Light Field Rendering. A high-resolution free viewpoint image needs dense ray space. This construction method supplements a weak point of Light Field Rendering that many cameras are necessary. This construction method composes a ray of a spot without a camera. Therefore, this construction method doesn't need many cameras. Lastly, this paper considers a construction method of dense ray space using depth components.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.