Abstract

Background/Objectives: This study investigated the factors that drive the dual shopping values of consumers in virtual reality (VR) fashion store environments, focusing on the role of haptic mental imagery as a mental simulation. It examined how perceived interactivity can enhance haptic mental imagery and increase the vividness of overall mental images, ultimately leading to an increased evaluation of utilitarian and hedonic shopping values. Methods: A professional research company recruited 330 participants in their 20s and 30s. Participants experienced a VR fashion store to browse items they were interested in purchasing, after which they responded to questionnaires online. A total of 319 responses were used for further analysis. Structural equation modeling (SEM) with AMOS 23.0 was employed to test the hypotheses and multi-group comparisons. Results: Interactivity increased the participants’ haptic mental imagery and the vividness of their overall mental images. Haptic mental imagery helped enhance perceived imagery vividness. Both imagery-related variables had positive effects on the two shopping values. Differences in shopping orientation and gender were also observed in the relations among variables. Conclusion/Implications: This research provides insights into the impact of interactivity and the role of haptic mental imagery and vivid imagery in shaping VR store consumers’ shopping values.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.