Abstract
Objectives The purpose of this study is to analyze learners’ actual conditions and perceptions regarding education using the metaverse. Based on this, we would like to suggest implications for class design and operation for edu-cation using the metaverse.
 Methods This study collected survey data online from June 26 to June 30, 2023, targeting learners taking meta-verse courses at K University. SPSS was used for data analysis, and descriptive statistics and cross-analysis were conducted.
 Results First, 90% of the study subjects had heard of the metaverse term, and the most common use was ‘games.’ Second, the metaverse was mainly used in class for ‘theory lectures’. Third, 84% of the research subjects re-sponded that education using the metaverse was effective in increasing learners' interest in learning. Fourth, 63% of the study subjects responded that they would like to take a class on metaverse utilization in the future. Fifth, 57% of the research subjects said that classes using the metaverse should be expanded in the future. Sixth, the good things about classes using the metaverse were ‘participation in classes using avatars’ and ‘experience of new things.’ Seventh, the most difficult aspects of classes using the Metaverse were ‘difficult to concentrate in class’ and ‘unfamiliar virtual world’.
 Conclusions This study is significant in that it examined learners' actual conditions and perceptions of K University's metaverse-based education and made efforts to design and operate classes.
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