Abstract

The paper presents the results of the first stage of a research project “Effects of personality traits on behavior in virtual reality games in adolescence and young adulthood”, carried out by the MSUPE Centre for Interdisciplinary Research on Modern Childhood in 2015—2017. Research methods include the Q-Sort technique by W. Stephenson, the Butler-Haigh "Real and Ideal Test", and the Role Conflict Questionnaire de- veloped by O.V. Rubtsova. The sample includes 103 active players of MOBA Dota-2 aged 14—25. The paper discusses the outcomes of the study and the revealed statistical corre- lations which prove the hypothesis that individuals’ interest in virtual play activity and its specifics in adolescence and young adulthood are largely determined by personality features of the players and particularly by the presence or absence of role con-flicts in the structure of their identities.

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