Abstract

Objectives This study aims to provide basic data for the field application of design play by verifying the effect on the creativity of infants and developing design play programs using the d.School design thinking model.
 Methods To this end, a design play program was developed through related literature analysis, expert consultation, play draft development, and field suitability verification process, and pre-creativity and post-creativity tests were conducted to verify the effectiveness. Covariance analysis (ANCOVA) was performed for the collected data using the SPSS 19.0 Program.
 Results First, the developed design play program is as follows. The goals of the program were to develop infants' empathy, develop infants' collaboration, develop infants' problem-solving skills, and develop infants' usefulness skills, and seven activities were selected in connection with the revised Nuri course's life theme. The teaching and learning method was reorganized into six stages, and the evaluation consisted of a formal evaluation of problem-solving ability, expression ability, and attitude as a process-based evaluation and an informal evaluation of infants' language expression, design play results, usefulness. Second, as a result of pre- and post-creativity tests, design play programs were found to have a positive effect on improving children's creativity, and among the sub-elements of creativity, there was a positive effect on the abstraction and sophistication of the title.
 Conclusions This study is meaningful in that it suggested the possibility of field application of design play programs using design thinking models through development of design play programs and verification of creativity effects at a time when learning and play support through children's voluntary play is emphasized.

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