Abstract

In the present study, we investigated whether a robot is able to deceive a human by producing a behavior against his/her prediction. A feeling of being deceived by a robot would be a strong indicator that the human treated the robot as an intentional entity. We conducted a psychological experiment in which a subject played Darumasan ga Koronda, a Japanese children's game, with a robot. The main strategy to deceive a subject is to make him/her believe that the robot is unintelligent and unable to chant and move quickly. The experimental result indicated that unexpected change in robot's behavior gave rise to an impression of being deceived.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.