Abstract

The purpose of the study is to substantiate the didactic potential of educational computer games in the development of lexical speech skills in high school students. We analyze the basic skills that are formed in the study of vocabulary. The basic lexical skills and their division into productive and receptive skills are considered. The analysis of the basic principles under which the process of learning foreign words takes place is carried out. The main advantages associated with learning vocabulary using computer games are considered. These include: encouraging creativity, the ability to create teamwork, easy adaptation for all ages and all language levels. The reasons for the growing popularity of games are analyzed in the context of training. These reasons include: in-terest that students have in class through games; beneficial effect on the educational process; the emergence of a need to create such a learning environment; the emergence of skills of independent work. Scientific novelty consists in the generalization of the experience of teaching vocabulary based on computer games. We also analyze the main advantages associated with teaching foreign language vocabulary to high school students using computer games and consider the reasons for the growth in popularity of games in the context of foreign languages teaching. As a result, a conclusion is made about the positive influence of computer games in foreign language teaching and improving the lexical skills of high school students.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call