Abstract

The utilization of digital games in educational settings has been a field of intense research interest, in recent decades. The study of the effectiveness of educational, digital games highlights their learning benefits, but also their weaknesses, directing research on the elements of game design and on methods of evaluation. The purpose of this dissertation is to examine the influence of these elements on learning and also their implementation on a new theoretical framework. The review of a large body of research data reveals the importance of gameplay features, such as the challenges, the reward and feedback system and the narrative structure. Specific aspects of these features, such as the level of the challenges, the verbal rewards and the explanatory feedback are integrated into a functional model, based on the theory of Experiential Learning and theories of motivation, such as Flow theory. The model can be used in the design of various educational, digital games, provided that it’s only the theoretical framework and not a whole game design.

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