Abstract

The paper analyzes methods of building the ideology of violence and precedents of using the works of modern youth subculture and mass culture as its vehicle with targeted consideration of the motivational-value model and psychological type of consumers (author and documentary films and video streams, music videos, computer shooter-games) as well as ways of effective counteraction to the specified process in the field of youth and cultural policy. Purpose. To describe the images and motives of violence in modern mass and youth culture in terms of their possible impact on behavioral patterns and destructiveness (among adolescents and youth). Methodology. Includes a typological analysis of the video content (video streams, music videos, auteur and documentary films, shooter-games), a typological analysis of the state of adolescents and youth with socialization issues from dysfunctional in terms of age and clinical psychology, an analysis of diagnostic, rehabilitative, supporting psychological-pedagogical methods of work from the perspective of forming socialization and anticipating growth of the level of aggression and destructiveness among young people. Results. The study identified typological methods and means of transmitting ideology of violence through artistic creation addressing relevant examples, as well as some of the most important methods for shaping destructive ideology in computer games and documentary video content. Practical implications. Results obtained may be used in the work of pedagogical, medical (psychological and psychiatric help) and law enforcement agencies, as well as cultural authorities.

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