Abstract

The use of technology has grown significantly at the universities in recent years. Blackboards have been replaced with PowerPoint presentations, online courses, and videos. Nowadays all universities incorporate technologies into their curriculum in some form. They have digitilised their whole education system by recognising the function of digital classes. More and more aspects of today’s world become digital because of the advancement of the internet, mobile phones, mobile apps, tablets, laptops, and other gadgets, Digital education is replacing conventional education in classrooms at many universities and colleges. The purpose of the paper is to demonstrate how teachers may build their curriculum and support materials, employing the most creative side to personalise learning, using modern technologies. Although, many people favour traditional teaching methods, the possibilities are endless when technology is integrated into the classroom. The education has become much more accessible, with a wide choice of learning techniques. Teachers should think about why students want to use the technology in the classroom rather than need it. It will surely assist educators in tracking a student progress and developing innovative lesson strategies. Students who learn using technology can build skills that will help them to succeed in the future. Methodology of the study is based on general research methods of analysis and synthesis, induction and deduction, observation and abstraction, which are used to systematise achievements in the theory and practice of modelling systems of different nature in the humanities and, in particular, in pedagogics. In general, our research aims to contribute to better understanding of accrued benefits of using GSRSs in learning and to gauge the extent to which the use of digital technologies can enhance students’ learning experience. More specifically, our objective is to understand how students experience the use of digital platforms and to explore the extent to which these interactive technologies influence classroom dynamics, engagement, motivation and learning. In our study, we addresse the following four research questions: Interactive collaboration between a teacher and students using digital tools; features of the digital learning tool Quizlet and its correlation with the SAMR model; the impact of the digital learning tool Kahoot! on teaching and learning; benefits of using Pear Deck, Wooclap, Baamboozle, Gimkit, Genial.ly in the educational process.We employed a qualitative approach to address four stated questions. We believe that a qualitative research approach is relevant to utilise in this study because the phenomenon being studied is not easily distinguished from the context in which it is observed. Using explorative case studies, we intend to unravel complex perceptions and issues relating to the use of digital technologies in the context of students’ engagement, motivation and learning. This approach is used to enrich the insights gained from the exploration of the literature and provide deep levels of interpretation for the phenomenon under consideration.Results of the study show that due to technology improvements, the education has become more flexible and accessible. Online degrees and mobile learning are more popular, physical boundaries have been removed, and technologies can help their employees pursue their education. These are an excellent way for teachers to teach students how to keep organised and simplify their tasks right from the start. In addition, giving students an access to the information, modern technology has the potential to excite and empower them.Practical implications. Educational technology improves a student performance by systematically approaching instructional resources. It recognises individual needs by incorporating technologies into the classroom instruction and tracking a student progress. Instructors must appropriately expose conditions the or select an appropriate technology for the curriculum delivery and track outcomes to determine the success of the measures. Digital learning tools and technology engage students and improve critical thinking skills, the foundation for developing analytic reasoning. Because they require students to observe the rules and conventions to play, interactive social skill games effectively teach them discipline. Students experience feelings of accomplishment due to gaining new knowledge and skills through digital learning tools, which give them the confidence to pursue new interests. Value/originality. The technological advancement has boosted distance learning education. It provides an easy access to all learning resources and allows for convenient interaction with the teacher. Instructors can quickly create and manage groups using learning tools and technologies, such as social learning platforms. Digital technologies in education have given a rise to various Learning management systems (LMS). They have promoted virtual classrooms where a teacher can interact with students in real-time, share his resources, deliver his lecture, assess students’ learning, collect feedback, and reply to their queries.Students collaborate to solve ongoing educational challenges using online platforms. Hackathons have emerged as a successful event to find the solutions to many challenging problems. Students can express themselves and collaborate on activities by sharing their thoughts and ideas. Using learning tools and technologies, students can build self-directed strong learning abilities. They can figure out what they need to know, locate and use online resources, apply what they have learned to the problem, and even analyse comments. As a consequence, they have increased their production and efficiency. Technologies break down all educational barriers, allowing students and teachers to communicate in real time and learn across the time and place. A complete and thorough learning process adds a new dimension to their learning and helps them to achieve academic success. Students have an access to a wide range of online resources and journals related to their studying topics through their computers and portable devices, allowing them to obtain additional information to complete assignments. Furthermore, digital platforms provide reliable and high-quality data from their computers, anywhere and anytime. In addition to information resources, the educational technologies allow students to connect with academic professionals around the world. Thus, in the context of modern technological development, teachers have to use a variety of gadgets, such as: smartphones and tablets, available online resources; specialized learning products as: animation, games, or artificial intelligence-based systems, to make their materials lively, interesting, and relevant. The compatibility of e-learning systems with new smart devices is an important element for easier access and faster uptake of digital learning. Technological innovations help to facilitate learning for different age groups and topics. The importance of big data and the use of analytics in education is an important part of technologies. Educational institutions realize the value of comprehensive data on student and faculty performance as they expand the use of virtual classrooms, e-learning platforms, and online exams.

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