Abstract

This study began with fundamental questions and doubts about the utility and value of classical literature amidst the rapid development of science and technology, increasing social demands, and the resulting changes in literary environments and conditions. Breaking away from the obsession with processing and transformation into content, this study attempted to derive the corresponding direction and tasks of classical literature by exploring the relationship and mediation point between classical literature of the past and modern content. Development is being driven by external changes represented by content, but this is due to the awareness of the problem that fundamental consideration and reflection on the relationship between content and classical literature has not been properly carried out. Considering this research purpose and background, this study does not simply analyze and introduce actual cases of content development, but also seeks to expand the horizon of awareness of classical literature through content, and explores the approach of classical literature for content. As such, actual lecture cases and results that produce and develop content based on classical literature correspond to materials for such exploration, and the content acts as a new perspective and channel to inspect the enjoyment of classical literature and education in general. Chapter 2 looked at changes and adjustments in the classical literature ecosystem, largely exploring the media environment and literary conditions, subjects and education of enjoyment, and aspects of classical literature and enjoyment. It examined the media environment and literary conditions in which the past is newly recalled in a reversible and non-chronological time and space, and confirmed the emergence of a new enjoyment subject represented by ‘Phono Sapiens’ and changes in education represented by agency. Amid these changes, attention was paid to ‘defamiliarized pleasure.’ In Chapter 3, the planning and design of the ‘Classical Literature and Cultural Contents(Capstone Design)’ lecture was introduced and the results were analyzed. By typing it into an optional simulation game type, a test type for type diagnosis, and a digital platform utilization type, the production process and results were examined, and achievements and tasks were derived. The relationship between classical literature and content was newly established, and tasks were derived from both aspects of classical literature and content. First, ‘through’ the content, this study derived and reconceptualized ‘doing literature’, which emphasizes the recipient’s active participation and performance and attempted to shift from the existing empathy to response through this. Second, ‘for the sake of’ content, while being wary of the materialization and schematization of interpretation of classical literature, divergence of acceptance was suggested as a method that could lead to new discoveries of the subject and the world.

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