Abstract

Most of the existing virtual reality (VR) Cardiopulmonary Resuscitation (CPR) self-instruction training methods are based on low embodied and noninteractive 360-degree videos, and the effects of the highly immersive embodied VR CPR training system lack rigorous experimental verification. In our study, we compare the learning outcomes of self-instruction CPR training based on a highly immersive and interactive VR system (experimental group) with selfinstruction training based on 2D videos (control group) in terms of willingness to perform CPR, knowledge of CPR, self-efficacy and CPR test performances. We conducted a prepost betweengroup experiment in a local college in Yixin, Jiangsu Province, China. Sixty undergraduate students (30 male and 30 female) aged from 18 to 25 were randomly assigned to the video group or the VR group. There were no significant differences in demographic variables and baseline pretest between the two groups. Both groups received training on cardiac compressions and automated external defibrillator (AED) assisted CPR. Our results revealed that both the VR and video methods significantly improved the participants’ CPR knowledge, self-efficacy and willingness to perform CPR. Our results showed that the immersive VR group had a significant disadvantage in their grasp of compression depth compared with the non-immersive media group. The correct compression depth of the video group was significantly higher than the VR group, and there was no difference between the two groups in terms of compression speed and full rebound rate. Our study suggested that both self-instruction training based on VR and self-instruction training based on video were effective methods, and the highly immersive and embodied VR method did not achieve better results than the video method.

Highlights

  • In China, more than 550,000 people experience cardiac arrest each year [28]; only 17.1 percent of the out-of-hospital cardiac arrest patients achieve prehospital heartbeat recovery [10], and the survival rate is less than 1 percent [12], which is much lower than the average global survival rate of 9.9 percent [23]

  • Marion Leary et al compared the effects of virtual reality (VR)-based training and smartphone-based training and found that the number of participants that called 911 and required automated external defibrillator (AED) in the VR group significantly improved while there was no significant difference in Cardiopulmonary Resuscitation (CPR) and AED operation, and the pressing depth of the VR group was even lower than that of the smartphone group [13]

  • The participants were randomly assigned to a video self-instruction training (VSI) group or a virtual reality self-instruction (VRSI) group

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Summary

Introduction

In China, more than 550,000 people experience cardiac arrest each year [28]; only 17.1 percent of the out-of-hospital cardiac arrest patients achieve prehospital heartbeat recovery [10], and the survival rate is less than 1 percent [12], which is much lower than the average global survival rate of 9.9 percent [23]. Marion Leary et al compared the effects of VR-based training and smartphone-based training and found that the number of participants that called 911 and required automated external defibrillator (AED) in the VR group significantly improved while there was no significant difference in CPR and AED operation, and the pressing depth of the VR group was even lower than that of the smartphone group [13] Another recent study compared the training effects of watching an immersive virtual reality video and a 2D-video, and they found that the VR group achieved better CPR test results in compression depth and compression speed [6]. We compare the learning outcomes of self-instruction CPR training based on a highly immersive and interactive VR system with self-instruction training based on a 2D-video in terms of willingness to perform CPR, knowledge of CPR, self-efficacy and CPR test performance

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