Abstract

The paper deals with the issue of constructing the gradual use of forms, methods, technologies of professional training of speech therapists. The most effective forms are defined as lectures in online laboratories, lectures in the mode of television (video) conferences, lectures-presentations, problematic lectures, “oral journal”, creative groups, training sessions, workshops, seminars, coaching, self-study, work with e-library, work with databases, visits to preschool educational institutions. The most effective methods are defined as role-playing and business games, brainstorming, consultations-dialogues, consultations-paradoxes, “pollen” method, discussions, “round table” method, master class, case study method, individual educational-correction program, modelling, projecting, training in pairs, solving practical-oriented tasks. The most effective technologies are defined as teaching based on the factors of linearity and concentricity in organizing the process of preparing speech therapists for professional activity, modelling future professional activities and organizing the students’ self-study by technological cards and assessing their readiness for professional activities based on monitoring of their individual professional growth, using information and communication technologies in the information and educational environment of higher education institutions. The author has revealed that constructing a gradual use of active forms and methods of professional training of speech therapists has several stages: the first stage – communication training, exercises, filling in the individual student cards, the second stage – individual and group exercises to develop the experience of perception of others and the self-reflection, the third stage – analysing the specific pedagogical situations, solving pedagogical tasks, discussing issues in microteams (seminar-briefing), a method of “incident”, intellectual games, the fourth stage – the workshop games like “What, Where, When?” and “Brain Ring”, the cognitive ring “Swing”, class-advertising, class-performance, etc.), the fifth stage – specific role-playing games, the sixth stage – a combination of game and imitation, the seventh stage is real-world practice.

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