Abstract

This study aimed to develop teaching and learning materials that can improve computational thinking in the areas of high school functions and analysis by using robots. Through a literature review, we analyzed research on computational thinking and examined how computer programming and coding education are being conducted in domestic and international mathematics curricula. We then restructured the Carnegie Mellon University DBL Unit to propose a DBL Unit model that utilizes robots, and we developed mathematics teaching materials using LEGO Mindstorms EV3 for units in the areas of functions and analysis. Subsequently, based on the Delphi survey results, we revised the developed materials and provided recommendations for enhancing computational thinking in mathematics classes.

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