Abstract

The results of the research on the formation of selfeducational competence of agricultural students with the help of interactive computer technologies are considered . High speed of science development quickly makes knowledge acquired by students in high school obsolete and reveals the urgent need for the formation of selfeducational competence. In conditions of widespread computerization and active use of the latest modern technical developments in everyday life, the use of interactive computer technology seems the most effective and promising direction to form selfeducational competence of university students. We have identified four components of selfeducational competence: knowledge; motivation; activity; communication. In accordance with these components we developed criteria, indicators and tools to determine selfeducational competence formation of university students through interactive computer technology. The pedagogical experi- ment took place from 2017-2019 on the basis of Chernyatyn College of Vinnytsia National Agrarian University. The survey covered 87 students of four faculties, 26 people were in the control group and 61 in the experimental group. To standardize the initial results of diagnostic tests and questionnaires we used percentile. After calculating percentiles for each component of self- educational competence, a table of standardization was composed. Four levels of component formation of selfeducational competence were identified: low, below average, above average and high. The purpose of the formative phase of the experiment was the model testing of selfeducational competence formation of university students through interactive computer technology. It can be concluded that students of control and experimental groups have significant differences caused not only by random factors but a certain legitimate reason. The reason was the experimental work performance to implement structural and functional models for selfeducational competence formation of university students through interactive computer technology.

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