Abstract

The article presents results of research of gamification potential using for training in additional professional education. As an example, it’s considered an advanced training program for the economists from the enter-prises of the military-industrial complex, which is approved for applying at one of such enterprise. It is empha-sized that gamification, using the simulation of professional situations, blurs the line between training and real activities, shifts the emphasis from direct memorization of theoretical material to game elements in the form of gaining points, achieving leadership positions in the standings, which motivates students to more active inde-pendent activity and facilitates the process of perception of the material to be mastered, allows you to test the skills and abilities developed during training, test the student’s decision-making abilities, and identify weak-nesses that require additional elaboration.

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